What gets analysed
- Every segment (Overworld, Nether travel, Bastion, Fortress, Stronghold search, Stronghold, End) compared directly with your opponent in the same match
- Time lost per bastion type and overworld seed type
- Where you die, and whether it depends on how far ahead your opponent is (death resets with a set spawnpoint are counted separately, not as mistakes)
- Forfeits, resets, comebacks and thrown leads
Plus
- Time of day and weekday with your best and worst win rate
- Sessions: warm-up, fatigue, tilt after losses
- Performance against stronger and weaker opponents compared with the Elo expectation
- A training plan with concrete drills, measurable goals, session rules and notes on the mental side
- Top-150 runners who are strong exactly where you lose time, with Twitch VODs that jump to that part of the run
Data comes straight from the public MCSR Ranked API (500 requests per 10 minutes). Matches you have already loaded are cached in your browser, so a second run is much faster.